Kinematics, Newton's second law, work-energy and impulse-momentum, rotation, mass moment of inertia, and natural frequency.
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A. Particle and rigid-body kinematics
Kinematics of Particles and Rigid Bodies
Position, velocity, and acceleration in rectilinear, projectile, normal-tangential, and polar form, plus relative motion and rigid-body rotation with instant centers.
Kinematics is the geometry of motion: where a body is, how fast it moves, and how that velocity changes — with no reference to forces or mass. It is the foundation every other dynamics topic stands on, and on the FE it is where the easiest points and the silliest mistakes both live. The Dynamics chapter of the FE Reference Handbook opens here, and the single skill it rewards is choosing the right coordinate description — rectilinear, projectile, normal-tangential, or polar — for the motion in front of you. Pick the wrong one and a two-line problem becomes a page of trigonometry; pick the right one and the answer falls out.
Velocity and acceleration are derivatives
Everything starts from one idea: velocity is the time derivative of position and acceleration is the time derivative of velocity. For one-dimensional motion along a coordinate s, v=s˙ and a=v˙=s¨. A fourth relation, obtained by the chain rule a=vdv/ds, is the one to reach for whenever a problem links velocity to position but never mentions time — it lets you integrate ads=vdv directly.
v=dtds,a=dtdv=vdsdv
Constant acceleration and free fall
When acceleration is constant the integrals collapse to three workhorse formulas. These cover free fall (a=−g), braking, and any uniformly accelerated motion. The time-free form v2=v02+2a(s−s0) is the fastest route whenever the problem gives you a distance but asks nothing about the time taken. Use these only when a is genuinely constant — a spring or drag force makes a vary, and these equations no longer apply.
v=v0+at,s=s0+v0t+21at2,v2=v02+2a(s−s0)
Projectile motion: two independent axes
Projectile motion is just constant acceleration applied separately to two axes. The horizontal axis has zero acceleration, so vx stays constant; the vertical axis carries the full gravity, ay=−g. The two are linked only through the shared time t. Resolve the launch speed once, vx=v0cosθ and vy0=v0sinθ, then treat each axis with its own constant-acceleration equations. Maximum height occurs where vy=0.
x=v0cosθt,y=v0sinθt−21gt2
Normal and tangential components
When a particle follows a known curved path, the natural axes are tangential (along the path) and normal (toward the center of curvature). The tangential acceleration changes the speed; the normal acceleration changes the direction and always points inward. Even at constant speed a curving particle accelerates, because an=v2/ρ is nonzero whenever the path bends. The total acceleration magnitude is the vector sum a=at2+an2, with ρ the radius of curvature.
at=dtdv,an=ρv2,a=at2+an2
Polar (radial-transverse) components
For motion described by a radius r and angle θ from a fixed point — a radar track, a slotted arm, a rotating mechanism — polar components are cleanest. The acceleration carries two extra terms beyond the obvious r¨ and rθ¨: the centripetal term −rθ˙2 and the Coriolis term 2r˙θ˙. Forgetting these two terms is the classic polar-coordinate error.
vr=r˙,vθ=rθ˙,ar=r¨−rθ˙2,aθ=rθ¨+2r˙θ˙
Relative motion of two particles
When two particles move at once, write each absolute quantity as a base value plus a relative one: vA=vB+vA/B. These are vector equations — resolve into x and y before adding. Relative motion is how the FE asks about two cars at an intersection, a swimmer in a current, or a package dropped from a moving plane. Read vA/B as 'velocity of A as seen by an observer riding on B.'
rA=rB+rA/B,vA=vB+vA/B,aA=aB+aA/B
Rigid-body rotation and the instant center
A rigid body rotating about a fixed axis behaves exactly like rectilinear motion with angle replacing distance: ω=θ˙, α=ω˙, and constant-α formulas mirror the linear ones. Every point on the body moves with v=rω and has at=rα, an=rω2. For general plane motion (translating and rotating at once, like a wheel that rolls), there is at every instant one point with zero velocity — the instantaneous center of rotation. The whole body momentarily rotates about it, so v=ωd where d is the distance from a point to the instant center. For a wheel rolling without slipping, the instant center is the contact point: the top of the wheel moves at 2ωr and the center at ωr.
v=rω,at=rα,an=rω2,vP=ωdP/IC
Exam strategy
First classify the motion and pick coordinates: straight line and constant force → rectilinear constant-a; launched object → projectile (split the axes); known curved path → normal-tangential; radius-and-angle description → polar; rolling or linked bodies → rigid-body with the instant center. Resolve angles once at the start and carry components, not magnitudes. Keep a clear sign convention (up and right positive is the safe default) and watch units — the FE mixes SI and USCS, so confirm g=9.81m/s2 or 32.2ft/s2 before substituting. When time is absent, reach for v2=v02+2aΔs or a=vdv/ds instead of grinding through t.
Key equations
Kinematic derivativesv=dtds,a=dtdv=vdsdv
Definitions of velocity and acceleration. The vdv/ds form integrates motion that depends on position with no time given. s in m (or ft), v in m/s, a in m/s².
Angular analogs of constant-acceleration motion. ω in rad/s, α in rad/s², θ in rad.
Point velocity on a rotating bodyv=rω,at=rα,an=rω2
Speed and acceleration components of a point a distance r from the rotation axis. r in m.
Instantaneous center relationvP=ωdP/IC
Any point's speed equals ω times its distance to the instant center. For a wheel rolling without slip, IC is the contact point.
Worked examples
Braking distance from constant deceleration
Problem. A car travels at 30m/s when the driver brakes, producing a constant deceleration of 4m/s2. How far does the car travel before stopping, and how long does it take?
Solution. Take the direction of travel as positive, so a=−4m/s2, v0=30m/s, final v=0.
Distance from the time-free equation: v2=v02+2as⇒0=302+2(−4)s, so s=8900=112.5m.
Time from v=v0+at: 0=30+(−4)t⇒t=7.50s.
Sanity check: average speed 15m/s×7.5s=112.5m, consistent. Answers: s=113m, t=7.50s.
s=2∣a∣v02=2(4)302=112.5m
Projectile range and maximum height
Problem. A ball is launched from ground level at 25m/s at 40∘ above the horizontal. Find the maximum height, the time of flight, and the horizontal range. Use g=9.81m/s2.
Solution. Resolve: vx=25cos40∘=19.15m/s, vy0=25sin40∘=16.07m/s.
Max height (where vy=0): H=2gvy02=2(9.81)16.072=13.2m.
Time of flight (return to y=0): T=g2vy0=9.812(16.07)=3.28s.
Range: R=vxT=19.15(3.276)=62.7m.
Sanity check: R=gv02sin2θ=9.81252sin80∘=62.7m, matches. Answers: H=13.2m, T=3.28s, R=62.7m.
Total acceleration on a curve
Problem. A car rounds a curve of radius 200m at 25m/s while its speed is increasing at 2m/s2. Find the magnitude of its total acceleration.
Solution. Tangential component is given: at=2m/s2.
Normal component: an=ρv2=200252=3.125m/s2.
Total: a=at2+an2=22+3.1252=13.766=3.71m/s2.
Sanity check: the normal term dominates as expected for a fast turn, and the total exceeds each component but is less than their sum (5.125). Answer: a=3.71m/s2.
a=at2+(ρv2)2=22+3.1252=3.71m/s2
Rolling wheel and the instant center
Problem. A wheel of radius 0.35m rolls without slipping at an angular velocity of 12rad/s. Find the velocity of the center and the velocity of the topmost point of the wheel.
Solution. The contact point is the instantaneous center of rotation (zero velocity), so v=ωd measured from there.
Center is 0.35m above the contact point: vc=ωr=12(0.35)=4.20m/s.
Top point is 2r=0.70m above the contact point: vtop=ω(2r)=12(0.70)=8.40m/s.
Sanity check: the top moves at exactly twice the center speed, the signature of rolling without slip. Answers: vc=4.20m/s, vtop=8.40m/s.
Common pitfalls
•Using a constant-acceleration equation when acceleration is not constant. A spring, drag, or position-dependent force makes a vary — switch to a=vdv/ds and integrate.
•Forgetting that a particle on a curve accelerates even at constant speed: an=v2/ρ is nonzero whenever the path bends. Reporting a=0 for steady cornering is wrong.
•Dropping the centripetal −rθ˙2 or Coriolis 2r˙θ˙ terms in polar acceleration. Both appear whenever r and θ change together.
•Mixing degrees and radians: ω, α, and v=rω require radians. Convert rev/min to rad/s with ×2π/60 before substituting.
•Treating relative-motion equations as scalar. vA=vB+vA/B is a vector sum — resolve into components first, never just add magnitudes.
•Using v=rω with r measured from the wrong point. For general plane motion, measure r from the instantaneous center, not the geometric center.
•Plugging in the wrong g. Confirm 9.81m/s2 (SI) versus 32.2ft/s2 (USCS) — the FE uses both and mismatched units silently corrupt the answer.
References
NCEES FE Reference Handbook — Dynamics (Particle Kinematics, Kinematics of a Rigid Body)
Hibbeler, Engineering Mechanics: Dynamics — Chapters 12 and 16 — particle and rigid-body kinematics
B. Linear motion
Newton's Second Law and Kinetics
Turn forces into motion with F=ma: free-body equations, kinetic friction, normal force on inclines, connected systems, and the D'Alembert inertial-force method.
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C. Angular motion
Angular Motion and Mass Moment of Inertia
Rotational kinetics with ΣM=Iα: torque, mass moment of inertia for standard shapes, the parallel-axis theorem, radius of gyration, and rolling without slipping.
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F. Work, energy, and power
Work-Energy and Impulse-Momentum
The two great shortcuts of dynamics: work-energy (force over distance) and impulse-momentum (force over time), plus power, conservation laws, and impact with restitution.
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H. Vibrations
Free Vibration and Natural Frequency
Simple harmonic motion and the undamped natural frequency ωn=√(k/m): period, frequency, simple and compound pendulums, equivalent stiffness, and a damping primer.
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