Kinematics and kinetics of particles and rigid bodies, work-energy and impulse-momentum, kinematics of mechanisms, and free and forced vibrations.
6 concepts
Describe how a particle moves — rectilinear and curvilinear paths, the constant-acceleration kinematic equations, projectiles, normal/tangential and polar components, and relative motion.
Defines velocity and acceleration. The third form eliminates time; use it for acceleration given as a function of position (m), in m/s, in m/s².
Velocity after time under constant ;
Projectile range and peak height
Problem. A ball is launched from ground level at at above horizontal. Find the time of flight, horizontal range, and maximum height. Take .
Accelerating car: final speed and time
Problem. A car moving at accelerates uniformly at over a distance of . Find the final speed and the elapsed time.
Total acceleration on a curve
Problem. A car travels at on a circular track of radius while speeding up at . Find the magnitude of its total acceleration.
Relate forces to motion three ways — Newton’s second law with friction, the work–energy theorem with conservative forces, and linear impulse–momentum with impact.
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Describe rigid-body motion — fixed-axis rotation, the relative-velocity and relative-acceleration equations, the instantaneous center of zero velocity, and rolling without slipping.
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Analyze machines that move — count degrees of freedom with Gruebler's equation, study the four-bar and slider-crank, locate instant centers, and find gear-train velocity ratios.
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Relate forces and moments to rigid-body motion — mass moment of inertia, ΣM = Iα about the mass center, work–energy with rotational kinetic energy, and angular impulse–momentum.
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Analyze oscillating systems — natural frequency of a spring–mass, damping ratio and damped frequency, forced response and resonance, transmissibility, and torsional vibration.
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Displacement under constant acceleration; = initial position (m).
Displacement as average speed times time; valid only for constant . Useful when is not wanted.
Relates speed and distance with no time term — use when is neither given nor sought.
Horizontal , vertical ; = launch angle above horizontal, .
changes speed, (toward center) changes direction; = radius of curvature (m).
is the Coriolis term; in m, in rad/s, in rad/s².
Constant-radius case: = angular velocity (rad/s), = angular acceleration (rad/s²).
Vector addition; = velocity of as seen from a frame translating with .